Worked on Kaiju Battle Simulator.
Map Update.
https://www.meta.com/en-gb/experiences/kaiju-battle-simulator/26221957220783646/?srsltid=AfmBOoqGZO7etJe5SToxbas0jYXUBytD6SDnQDUK9zQOGP2AOz0h5q--
Achievements
Participated in AGDs Slam Arcade Jam event.
Rigged 2 characters retargeted animations, hooked up blueprints and AI system,
https://art3rdac.itch.io/arghcade
Participated in 2 Global Game Jam events
Worked on the Monkey Way - Won peoples choice award.
https://globalgamejam.org/2017/games/monkey-way
Worked on Search and Rescue - Won best programming award.
https://globalgamejam.org/2018/games/search-and-rescue
Gave lecture in texturing during first semester of University, 2017.
Skills:
Asset Planning, 3D character modelling, Art related problem solving, Character Rigging (in Akeytsu), Complying with asset pipelines,
Perforce for source control (as a client, and as a host with setting up via a Digital ocean droplet.)
Shaders (with Shader graph in Unity, and Material graph in Unreal)
Experience with Git Desktop for projects that choose to use Git as their method of Source control.
Education.
BACHELOR OF CREATIVE ARTS (DIGITAL MEDIA), FLINDERS UNIVERSITY, 2018
ADVANCED DIPLOMA IN SCREEN AND MEDIA (GAME ART), TEA TREE GULLY TAFE, 2016
DIPLOMA OF DIGITAL AND INTERACTIVE GAMES, TEA TREE GULLY TAFE, 2015
CERTIFICATE III IN MEDIA (GAME DESIGN), MARDEN SENIOR COLLEGE, 2013
Experience.
Tech art Consultation on https://store.steampowered.com/app/2509690/Spawn_Master/
3D Tech artist programmer with Skeleton Crew
3D Tech Artist @ Brewed Engagement Reality Labs
3D Armor set artist @ UnityFox
3D Artist @ Think.Digital. Nov 2021 - end of May 2022.
Producing optimized models for VR 3D environments and props.
Converting VFX models into optimized models that are safe for Mobile VR (Quest 1)
Rigging character accessories for an avatar system.
Texture commission work for Sinn Studio - Swordsman.
GAME DEVELOPER, MUTINY GAMES “WOOLPACK INN, 2019 – 2020
https://www.youtube.com/watch?v=f1iIDnbfBwU
• Helped produce initial prototype
• Created Characters, textured characters
• Created procedural materials
• Created environment
• Worked remotely with team
GAME DEVELOPER, MANATECH, 2017 - 2019 https://store.steampowered.com/app/1223880/ManaTech/
• Defined the art direction and pipeline for ManaTech
• Developed multiple interactive 3D environments.
• Created multiple Characters, from Modelling all the way to animations.
• Responsible for marketing the game ManaTech on Instagram, Facebook and Twitter.
• Used Trello for Goal setting.
• Used HacknPlan for project management
• Promoted ManaTech at AVCON in the Indie Games Room
PARTIPATOR, SPRING UNREAL MEGAJAM, 2019
• Used Unreal Engine to develop a Side Scroller
• Defined workflow for the game
• Created character
• Connected animation blend spaces with said character
• Created win and end condition in game
• Created Environments
PARTIPATOR, GLOBAL GAME JAM, “LOST AT SEA” 2019
• Programmed the game using Unreal Blueprint.
• Set up character controller
• Set up water shader
• Created win condition, and lose condition via UMGs in Unreal engine
• Coordinated three concept artist and three 3D artists
3D ARTIST, GLOBAL GAME JAM, “SEARCH AND RESCUE”, 2018
• Created modular environment assets for the levels.
• Assisted with the Zombie character, through making different clothes.
3D ARTIST, GLOBAL GAME JAM, “THE MONKEY WAY”, 2017
• Created character (modelled, textured and rigged the skeleton.)
• Directed Artists in team to keep consistency and to produce assets.
• Used Space scaper for procedurally generating the Galaxy.